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Click the button and wait for a message to appear in the window stating "X animations for Y mods successfully included.". In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix". Launch GenerateFNISforUsers via Mod Organizer (or from the mod's folder in windows explorer if not using MO). SkyUI will complain about not seeing SKSE. Install SKSE, Mod Organizer (MO), BOSS, TES5Edit, and Wrye Bashġ. How to Mod Skyrim in a Billion Easy Steps posted: Woolie Wool fucked around with this message at 03:50 on Sep 21, 2015 You have no real means of defense and even at level 1 you can run into Draugr Wights who will finish you in 2-3 power attacks on Novice, and they attack much faster than you can. European archaeologists and historians of the 19th century believed Maghreb Africans got the idea from Europe, but they came up with it themselves.Īlso a dual wielding thief is probably the hardest start in Perkus Maximus, especially with ASIS. They developed independently but were nearly identical. You can see many different cultures from all over the world converge on technologies like lamellar armor (ubiquitous pretty much everywhere in the Old World) or gambesons (seen pretty much everywhere, from Neolithic Native American groups to the Renaissance) because they work.Ĭase in point: the classic cruciform arming sword was invented twice, both in Europe and in the Maghreb. The thing is that if a weapon or armor design actually works, someone would have likely come up with it in the 5,000 years between the dawn of civilization and medieval Europe. You can definitely make an argument for sensible designs, but stuff like glass and daedric armor doesn't necessarily follow the physical laws that we're used to. It's not necessarily fair to expect anything to look familiar. It's a freaky alien world with an extremely different culture and history that's been shaped largely by gods, magic, and interdimensional travel, so when you talk about "historically accurate" you're already losing the plot. It is important to bear in mind, though, that Skyrim does not actually take place in medieval Europe.
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There's no real reason to gently caress with leveled lists if you want to replace old armors with new armors it would probably be possible to find meshes you like, rename them, and overwrite the armor designs you don't like.
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One major exception I can think of is "real bows" which I consider pretty essential. There have been a few attempts at more realistic armor and weapons, but not usually replacers.
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